Help Pip reach camp. Put the arrows in order, then try one at a time.
Build two different routes to camp. Ask a partner to follow each route with a counter.
Start at the bottom left, facing up. F moves one square; L/R turn in place. The middle square is blocked.
Cut these cards apart. Use the original example first, then let a partner supply a changed case. Keep sealed/final cards with the teacher until the learner commits a rule.
Arrows: FFRF
Expected end:
My prediction and reason:
Arrows: FFFFRFFFF
Expected end:
My prediction and reason:
Arrows: RFFLFF
Expected end:
My prediction and reason:
An exact route only works for this map and starting direction.