A rover with no common sense

Help Pip reach camp. Put the arrows in order, then try one at a time.

Draw, point, move a counter or tell a grown-up.

My guess

The rover turns on its spot. / The rover moves when it turns. / I will point to where it goes.

What happened

Draw the result. Circle what changed.

Try another way

Tell your partner what you will change. Keep the rest the same.

Tell the story

I thought _ . We tried _ . I noticed ____ .

Adult note: record the child’s words without correcting the original prediction.

Keep your work

Use fictional data. Download a resumable project before changing devices. On a shared device, turn remembering off and clear your work when finished.